List of all classes

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List of all classes

Post by Crimson Nailo on Mon May 16, 2011 1:50 pm


classes

classes

Fighter:Fighters are the front line fighters and can use heavy armor Shields helmets one and two handed swords Axes Greataxes and Bows but are limited on skills
Alignment any

Hp 25

attack 5

speed 3

defense 5
Magic defense 3

sp 3

mp 5

class ability’s none

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Rogue:Rogues are masters of silent steps and death some works as spy's other as assassin's do to the need for silents they can only use light armor hoods and fight with daggers 1 handed swords bows rapiers and claws

Alignment Any

Hp 20

Attack 5

speed 5

defense 3
Magic defense 3

sp 4

mp 10

class ability’s

stealth the rogue may stealth out of battles letting him go unnoticed and when one goes into battle you may go first if you wish

Backstab an attack that deals double damage (must be stealthed to use)

Dexterity Rogue's suffer no draw back for dual wielding

Dual wield the Rogue's can wield a 2nd weapon

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Wizard: Wizards are powerful wielders of arcane powers and can bind it into a weapon but do to their endless study’s they neglect training their body and are frail and are limited too robes hoods wands staffs and slings
Alignment any

Hp 15

attack 2

Magic attack 5

speed 3

Defense 2
Magic defense 5

sp 10

mp 25

class ability’s none

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Knight:Knights are heavily armed fighters who uphold Chivalry to defend the weak and the helpless they can use heavy armor shields helmets maces warhammers one and two handed swords and bow's
Alignment any

Hp 20

attack 4

Magic attack 3

speed 3

defense 4
Magic defense 4

sp 5

mana 15

Class ability's

First add Knights can heal 5 points of damage per lv to a target for one mp times lv

Aura of hope party gains +1 to attack speed magic attack magic defense and defense at all times
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Hunter: Hunters are mid-range fighters who use their bows too talk and are as swift as the wind they can use daggers bows sling light armor and hoods
Alignment any

Hp 20

attack 3

speed 4

Defense 3
Magic defense 3

sp 5

mana 10

class ability’s

befriend animal the hunter may befriend a beast type monster

heal pet the hunter may heal their pet for 5hp per lv for 1 mp times lv

Archery hunters may fire two arrow's instead of 1 per turn

Quick loader when using a bow a hunter gains 3 speed

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Clerics Clerics are holy beings who devote their time to the healing of others and protecting others and may use light armor hoods maces warhammers staffs and slings
Alignment any

hp 20

attack 3

Magic attack 5

speed 3

Defense 3
Magic defense 5

sp 10

mana 20

class ability’s

Prayer of hope the healer may cast one free spell for that battle

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Bard:Bards are traveling musician and story tellers who lean a little bit of everything but master none they use light armor hoods and any weapon
Alignment any non-lawful

hp 20

attack 3

magic attack 3

speed 3

defense 3
Magic defense 3

sp 5

mana 10

Class ability’s

battle song: for every turn spent singing the bard gives the part +2 too all stats

stealth: the bard stealth allows him to go unnoticed out of battles and lets the bard attack fist in battle if they wish
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The following are player made classes and will have their name by the class
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Ronin (Created by Crimson the thief)
The Ronin is a wandering swordsman master of swift blows with the strength to cleave stones in two but do to the fighting style of the Ronin they may only wield Katanas and Nodachis as well as wearing only light armor hoods and gloves
Alignment any non-lawful

base stats

30 hp

7 attack

3 speed

3 defense
3 magic defense

mana 10

sp 4

starting skills exotic weapon specialist when equipped with a katana or nodachi weapons attack and speed are raise by +5 a
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Dragon knight created by Trance

Dragon knights are might Knights who learn the ways of the the four great dragons and learn the secrets of their element and use them in battle they wear heavy armor helmets gauntlets 1 and two handed sword axes and great axes
Alignment any


HP 25

Attack 5

Speed 3

Defense 5
Magic defense 3

Sp 2

Mana 5

Skills

Dragon specialization the Dragon knight study's the way of 1 of 4 dragons Lighting fire ice or darkness this is permanent after choosing an element all attack made by the dragon knight become of that element

Summon hatchling the Dragon Knight has been intrusted by his dragon mentor with a dragon companion that grows as he dose the dragon knight and dragon form a close bond that cannot be broken

immune to mind control the dragon knight mental will is too great to be control and all mind spells cast against him automaticly fail
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Wolf tamer Created by Jashiin

Wolf tamer's:Wolf tamers are knights who learned how to be at one with nature and learned how to control their inner beast as well as tame wolf type beasts they use 1 and 2 handed sword as well as claws but wear no armor they may still use Rings necklaces medal's hoods boots gauntlets/gloves and cloaks
Alignment any

Hp 30

Attack 7

Speed 5

Defense 3
Magic defense 3

Sp 4

Mana 5

Skills

tame wolf: the wolf tame goes on a mini quest too tame his wolf

Element path: the wolf tamer choose 1 of the following elements and all attacks made by the wolf tamer become that element Earth,Fire,Wind,Water,Lighting,Darkness

Untamed beast the wolf tamer taps into his inner beast 2x attack but dropping armor too 0 for 5 turns

Draw back's

Armorless cannot wear heavy light or arcane armor

Element weakness Poison Light and Silver based elements deal a bonus 30% damage too the wolf tamer

Dexterity Wolf tamers suffer no draw back for dual wielding

Dual wield the Wolf tamer can wield a 2nd weapon

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Rave master(created by jashiin)

Rave masters are masters of a sacred sword. Choosing a path of power or peace, determines the weapon and its strength. Rave master's true strength come from the stones of transforming their weapon at will to anything they choose, depending on the stones they equip it with. They wear heavy armor Gauntlets and helmets

*note for weapons, they cannot use any other weapons but their class weapon (if primary) and it changes upon the stones.
All the weapons are 2 handed, until the Twin Dragon one, which splits in 2*
Alignment any

Stats

Hp 35

Attack 6

Speed 6

Defense 6
Magic defense 6

Sp 5

Mana 15

Choice of Power(class advancement, and power distribution is different between the two once choice is made it is permanent )

Power of the Groove Stones

Weapon - Ten Commandments[TCM] (+4 attack, +4 speed, +3 defense)
(Requires Rave Stones to transform)

Explosion (+10 attack, +3 Speed, explodes when connected to enemy causing 10 damage) [Requires Shiba's Rave]

Silfarion (+4 attack, +11 speed, implies natural Haste) [Requires Rave of Knowledge]

Rune Save (+7 Attack, +4 Speed, 100% chance of siphoning HP out of opponent) [Requires Rave of Combat]

Blue Crimson (Duel Wield, +12 Attack, +6 Speed, elements Fire and Ice) [Requires Rave of Knowledge and Needle Pain]

Mel Force (+20 Attack, +16 Speed, +5 Defense, 50% Chance to paralyze an enemy) [Requires Real Moment, Valsyar Flame, Needle Pain]


Power of the Shadow Stones(choice of power

Weapon - Decallogus (+9 Attack, +1 speed, -3 defense)
(Re quire’s Shadow Stones to transform)

D-explosion (+12 Attack, +1 speed) [Requires Monster Prison]

D-silfarion (+5 Attack, +9 Speed, implies Natural Haste) [Requires Apocalypse, Rave of Combat, and Shiba's Rave]

D-Rune Save (+9 Attack, +2 Speed, 60% chance of siphoning HP out of opponent) [Requires Rave of Knowledge, Black Zenith]

D-Blue Crimson (Duel Wield, +14 attack, +4 speed, attacks with element Fire and Ice) [Requires Monster Prison and Apocalypse]

D-Mel Force (+25 Attack, +5 Speed, -5 Defense 80% Chance to paralyze an enemy) [Requires Angry Blitz, Black Zenith, Spatial Warp

Skills

Ten Commandment[TCM] - Sword Art-One Blade Beyond Resilient - Does normal damage + half of speed added to damage.

Decellogus - Sword Dance-One Blade Beyond Resilient - Does normal damage with bleeding effect.
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Project Genesis

Bio:Project Genesis is a class not of this world. It was an experiment first put on Sykora. Once he ate some uncooked meat, he started craving blood, poisoning his angel with darkness. Soon enough, he subcumed to the darkness and Project Genesis kicked in, giving him enhanced knight abilities and the ability to wield a two handed sword in one handed. He labeled this technique, "Monkey Grip", and the sword itself will not but sheathed until it has tasted blood.
Alignment any

Hp 30

Stats

Attack:4

Magic attack 3

Speed:1

Defense:6

Magic defense 6

Sp:5

Mana:30

Skills
(all forms)
Monkey grip allows you to wield two handed swords like one headed swords

(Form 1: Genesis)

Lonely Past(5 MP)
Doubles your speed for two turns

Give Into the Darkness(10 MP)
Atk is +5 for 5 turns

Summon Dark Angel(5 MP)
You need to be in Give Into the Darkness state to use this. Summons an angel that was corrupted by darkness. Has the same stats as you.

Blood Crypt(10 MP)
Lose 3/4 of your HP, but doubles your atk

2nd form costs 20 mp change to your 2nd form

3nd form costs 30 mp chage to your 3nd form

final form costs 40 mp change to you final form

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Mechanic(created by Itzhacame)

Mechanic- Once a wandering merchant, the mechanic has mastered the ways of machines and guns. They now are swift in ranged combat and can summon up to 3 machines by their side. The mechanic is low on attack but its speed and defense is off the chart. The mechanic is also known for its AoE attacks and damage multiplying attacks. Mechanics can equip bows, light armor, and guns (with sheath skill.)
Alignment any

Stats-

Hp: 20
Attack: 2
Speed: 7
Defense: 7
Magic defense 7
Mp: 10
Sp: 5

Beginner Skills- (Learned when you become a Mechanic)

Create Lv 1 Robot: Summon a Lv 1 robot with 20 attack, 15 speed, 0 defense, and 10 hp. if caster is attacked, robot has 90% chance of taking the hit.

Explode: Send your robot to your enemy’s side doing damage equal too double their attack. This skill affects up to 3 monsters.

Create Lv 1 Cannon: Summon a Lv 1 cannon with 15 attack, 5 speed, 0 defense, and 10 hp.

Invincibility: Only affects machines summoned by user. Grants invincibility to machines and increases round time by 2.
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Dragon wizard [Fire] (created by Crimson the thief)
Dragon wizard are a specialized class of wizards who have mastered the magic of dragons in order to defeat them summoning the raw power of dragon magic a dragon wizard takes on the traits of a dragon in battle

Weapons fighting gloves

Armor Light armor gloves hoods capes boots necklaces rings

Alignment any

Stats

Hp 25
Mp 25
Attack 5
Magic attack 5
Speed 5
Defense 5
Magic defense 5
Skill points 5per lv
(Passive) Fire dragon’s blood for every lv the Dragon wizard gains 5% fire resistance

(Passive) fire control the Dragon wizard may change the target of any fire based attack to a different target

Passive Dragon Killer when fighting a dragonkin all damage is increased by 1.5 and all % rolls are boosted by 25%

Fighting glove specialist when equipped with fighting gloves the attack and speed of the gloves are raised by 5

(Passive) Fire soul if you fail harm an enemy by eather being unable to attack or having your attack blocked all stats raise by 5
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Prince of Meridia(crated by jashiin)
Descendant of the King of Meridia, also the son of a Woman from the Divine race granting mystical powers, and inheriting the skills and powers of a virtuous knight. This class is of royal command of the Knight class they use light armor 1 handed sword and two handed swords
Alignment any

15hp
7 Attack
5 speed
5 defense
5 magic defense
5 MP
10 Magic attack

sp 5

Skills

Heavy Crush 3 MP - Do double damage for 1 attack.

Accelarate 3 MP - Increase your attack and speed by 10.

Earth Drive 5 MP - Do earth damage to all enemies. 2 turn cool down.

Fearlessness 3 MP - For equiping any sword type weapon, increase your stats by 5.
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Angel of Darkness:These are angels that have been disfavored by Silenca and sent to the earthly realm in order to do good deeds to return their powers. Looking stylish in Light armor, hoods and heavy armor. And waging war with Dual wielded Swords, spears and Katanas
Alignment any

attack 5
magic attack 4
speed 3
defense 3
Magic defense 3
hp 20
mp 15

Starting skills:
Mikiri:Hide in the shadows for a turn and then appear and run the opponent through dealing damage x2
Dark ruin: attack normaly and lower targets darkness resistance by 25%
Dark Stroke:Attack doing damage times 2. darkness resistance is lowered by 10%
Drive:Twirl your swords causing the opponents darkness resistance to drop by 40%


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Advance classes List of all advance classes to unlock an advance class you must reach lv 5 in the advance classes base class and go on aquest to unlock it

Wanderer(ronin adancement) the wanderer is a ronin of great power through his long endless jurney they have learned much few can match the swordmenship of the wanderer
alignment any non-lawful

Hp 50

attack 10

speed 7

defense 7
Magic defense 7

sp 12

mp 20

starting skills Immunity to turn stun/fear(wanderer's can not be stunned or feared) exotic weapon specialist lv 2 when equipped with a katana or nodachi all the weapons stats are raised by 5
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Beta Wolf(wolf tamer advancment)
Alignment any

50 hp

8 Atk

5 Speed

6 defense
6 Magic defense

Sp 12

Mp 15

Drawbacks - 35% Vulnerability to weakness elements

Skills - Wolf mastery +1 / Gains +1 wolf pact cap, +1 Wolf that can be summoned.

Basic Instict - all wolves on the feild gain +5 to all their stats. +10 to their HP and MP
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rogue adavancment rogues may adavance into a swashbuckler assassin or bandit

Swashbuckler:swashbucklers are the rogues seas master sailors and skilled swordsman and use guns as well as the normal rogue weapons and armor
Aligment any

Hp 50
Attack 7
Speed 7
Defense 5
magic defense 5
sp 12

mp 20

starter class skills

Flash of powder cost 5 mp give all enemy's blindness for 3 turns giving them a 50% chance to miss all attempts to attack anyone

Sheathed you may have a gun equipped as well as another weapon but gain no stat bonuses from it

Rapier specialist lv 2 when equiped with a rapier all of the rapier's stats are raise by 5

Assassin:assassin's are killers for hirer they strike from the shadows kill's their enemys in a single blow with deadly force and crippling poisons
Alignment Any non-lawful

Stats

Hp 45

attack 9

speed 6

defense 5
Magic defense 5

mp 20

sp 12

Starting skills

(Passive) Claw specialist lv2 when equipped with claws all stats for the claws are raise by 5

Hunting instincts if your are stealth at the start of the battle for the first round 1 stat is doubled

Bandit:Swift and deadly bandits can rob people before they can blink they use their overwhelming speed to rob and defeat their enemy's
Alignment Any chaotic

Stats
hp 50

attack 6

speed 9

defense 5
Magic defense 5

sp 12

mp 20

Starting skills

Pickpocket you may steal gold exp or an item once per target in battle dose not work in pvp 50% chance to work

rapier specialist lv2 when equipped with a rapier all stats for the rapier are raise by 5
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Dragon hunters

Dragon hunters are an elite Dragon wizard who have slain at least one full fledge dragon they know no fear and few can stand before them

Weapons No change

Armor No change

Alignment No change

Stats
Hp 50
Mp 50
Attack 15
Magic attack 15
Speed 10
Defense 5
Magic defense 5
Skill points per lv 15

Starting skills

(Passive) Flame control lv 2 the Dragon hunter can control two fire based attacks per round

(Passive) Dragon’s blood lv 2 the party gains half the flame keeper’s fire resistance bonus

(Passive) Dragon Killer lv 2 all damage done to dragonkin deals x2 damage and all % rolls are boosted by 50%

Fighting glove specialist lv 2 when equipped with fighting gloves all of the fighting gloves stats are raise by 5

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Cursed Prince
By touching Easa's Singing Stone that's been recoded to curse the person who directly touches it, is placed upon a curse, but it's not really a curse. The code of the stone changes the living code of a person and turns them into Half feldragon, granting them abnormal super human stregnth and dark magic. You can not feel much pain, therefor you could still move normaly even if you were severely injured. Your body is imune to decaying. And you lose the use of one of your arms, for it's been turned into a dragon's claw, with a dragon's wing on that side of your back. You lose the ability to use one of your arms, but your power has increased in such a way you can use 2 handed blades with 1 hand.
Alignment any

Stats
30 HP
10 MP
10 attack
5 speed
3 defense
3 magic defense
10 magic attack

sp 15

Skills

Capricious Wing 0 MP - Increase your SAP, speed, and defense by 10 for 3 turns. 4 turn cool down.

Dragon's Charge 3 MP - Trap the enemy in a magic circle, making them defensively vulnerable for 1 attack. Slash dealing SAP + Attack damage. 2 turn cool down.

Monkey grip you can wield two handed weapons with one hand

Sword specialist lv 2 when Equiped with a 1 or two handed sword all of the swords stats are raise by 5
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Rave Master Advancement
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Notes: You can still use weapons from 1st Job, and can still use it's default weapon when called upon.

Symphony Master
Ravelt (+10 Attack, +10 speed, +10 defense. Regenerates it's users HP by 20, per round. May also revive, also becomes default weapon) [Becomes Default weapon]

Gravity Core (+5 Attack, +18 speed, +7 defense, Causes enemies to slow down when hit. Decreases speed by 3 per hit.)
Requires the Rave Stones {Double Vista; Stone Roses}

Million Suns (+10 Attack, +10 speed, Dispels darkness. Opponets are 50% weakened by Light. Light Elemental attacks)
Requires the Rave Stones {Sky High; Dux Dormer}

Sacrifar (+17 Attack, +3 speed, +5 defense, Drain's it's bearers HP for power. -5 HP, +5 attack the start of each round)
Requires the Rave sTONES {Used Sound; Through the Wall; Bloody Rose}

Star-Rave (+25 Attack, +25 Speed, +20 Defense. Uses Overdrive, may multiply stats by 2, for 2 turns. 1 turn cool down)
Requires the Rave Stones {Light Flash; The World; Holy Doryu}

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Raregroove Master
G-Earth (+7 Attack, +7 Speed, +16 Defense. 50% Chance to Petrify the enemy) [Becomes Default Weapon]

Sinclaire (+5 Attack, +5 Speed, +5 Defense. Siphons HP and MP from target, can also exeed max MP and HP for the battle only)
Requires the Shadow Stones {Full Metal; Cinoass Code]

End of Earth (+20 Attack, +5 speed, -10 Defense. End All - Causes an explosion dealing 20 Earth damage to all enemies on feild, no matter the defense or invincibility. 1 turn cool down)
Requires the Shadow Stones {Dark Bring; Transparent]

Zero Stream (+9 Attack, +17 Speed, +1 Defense. Can slow down the enemy per hit. -4 Speed per hit]
Requires the Shadow Stones {Gate; Rhythm Counter; Transparent]

Endless (+30 Attack, +20 Speed, +10 Defense. If there are more than one enemies on feild, You may attack them all as if it doesnt take up an attack slot.)
Requires the Shadow Stones {Ballettanzer Zeffrea; Yggdrasil; Armure D'Etoile]



Skills
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Shared Skillz

Duel Splitz - You may use 2 of the previous class's weapon in duel forms, provided that you use the Rave/Shadow stones. But both weapons take -3 to all stat bonuses it gives. (Ex - You can use Dual Explosion: Explosion + Blue Crimson.)

Stone Enhancement - The following Stones of the previous class gain the following effects when equiping them.
Shiba's Rave - +5 Attack, explodes upon each hit [does +5 damage for each hit]
Rave of Knowledge - +10 Sap. Skill Shockvibe - deals SAP damage + attack.
Rave of Combat - +5 Attack +5 Defense. Inflicts Advanced bleeding [Does +15 damage over time untill death or healed]
Needle Pain - +10 Attack. Skill Needle Trap - Slows the opponet down for 3 rounds, and force skipped their turn 1 time.
Real Moment - +5 to all stats. Skill In the Moment - You are invincable for 3 turns.
Valsyar Flame - +15 Attack. Inflicts Final Burn. [Does 40 damage to each hit, and 20 damage over time]
Apocolypse - +15 To all stats. Ability Dooms Day - 35% Chance to autokill all enemies. If successful, 80% chance of causing yourself to drop to fatality(10% of health) and 20% chance it kills yourself.
Black Zenith - +5 Attack and speed. Ability Bloody Howl - Increase your damage by 20% darkness. Causes -10% to Darkness resistance and if you roll a 30 or higher you may Curse the enemy target.
Monster Prison - +20 Attack. Ability Monster Transformation - Unequip everything, and multiply your stats by 100 for the rest of the battle. You can shoot lazer beams from your mouth now!
Angry Blitz - +10 Speed. Ability Hunting Shock - Immobilize the target for 5 rounds.
Spatial Warp - +5 to all stats. Ability Dimension Rift - Summon void monsters with unknown elements of evil. [This takes up 1 attack]




Dimensional Void Monster
HP 100

stats = summoner's

Magic attack 30

MP 50

Number of Attacks - 2

Abilities
Call of the Void [10 MP] - By round 3, may separate itself as a doppleganger.
Void Weapon [20 MP] - turns itself into a usable(even if you have another weapon equiped) weapon for 1 turn
Requiem [30 MP] - Deals x2SAP + HP + attack/speed damage.

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Symphony Master

Eisenmeteor [1 MP] - All MP Skills are negated, and no ailments can be inflicted. Must have Revelt Equipped to use.
Silver Drive [3 MP] - Create Twelve swift explosions, causing 1/2 of SAP x12 damage. Must have Explosion and Silfarion equipped.
Rune Force [5 mp] - You may create winds that damage the enemy with normal attack(only once) and implies any status ailment. 10% chance to cause instant death. Must have Runesave and Mel Force equipped.
Dual Explosion [8 MP] - Explosions are more focused. Deal 20 more damage to each hit.

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Raregroove Master

D-Eisenmeteor [1 MP] - Can attack through any magical barriers. Can inflict a Rott status ailment to target as well. -5 HP till death. Must have G-Earth equipped
Twelve Wings of the Exploding Dragon [3 MP]- Summons a dragon made entirely of fire to the feild for 12 turns. Cannot be hit or negated, causes 10 damage + speed of summoner to 1 target. Must have D-explosion and D-silpharion equipped.
Mel Save [5 MP] - Automatically ressurect yourself or any fallen ally who dies within 5 turns, and implies haste to target. Must have D-Rune Save and D-Mel Force equipped
Infinite Dance of Flames [8 MP] - Hit all enemies on the feild with normal damage, Causes flame damage to all targets, and inflicts Burning status effect. Must have D-explosion and D-Blue Crimson equipped



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Final advancements: the last advancement of a class*note feel free to add more skills to you classes later down the road*

Legend:A Ronin of unrivaled power and skill who's blade is said to split the earth with thundering roars on every swing
Alignment any non-lawful

Stats

Hp75

Mp 40

Attack 15

Speed 12

Defense 12
Magic defense 12

Sp 36

starting skills
Exotic specialist lv 3 when equipped with a katana or nodachi all the weapons stats are raised by 10

Warrior's spirit when your hp falls below half all your stats double
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Dragon Slayer

Dragon slayer wizards who mastered the same powers as dragons in order to defeat them that is a true dragon slayer. Dragon slayers are that In its purest form nothing can stand before them even dragons fear them

Weapon’s no change

Armor no change

Alignment no change


Stats

Hp 75
Mp 75
Attack 20
Magic attack 20
Speed 15
Defense 10
Magic defense 10
Skill points per lv 45

Starting skills

(Passive) Dragon Killer lv 3 all damage done to dragonkin deals x3 damage and all % rolls are boosted by 50%

(Passive) fire control lv 3 the dragon slayer can redirect 3 fire attacks per round

(Passive) Fighting glove specialist lv 3 when equipped with fighting gloves all the gloves stats are boosted by 10
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Special classes A list of special classes special classes are classes obtain through special means such as storylines they are more powerful than normal classe

Shadow Reaper {Locked} clear all parts to the storyline the order of the black mages
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Pet's Info on how hunter's pets grow

All pets lv when their master's do unlike players all their stats grown when they lv and do not wear any armor or weapons of any kind

note you may not have more then 3 pets and only 1 pets out at a time pets and your pet count as 1 summoning slot each when summoned


Pet's Info on how hunter's pets grow

All pets lv when their master's do unlike players all their stats grown when they lv and do not wear any armor or weapons of any kind all stats go up by 5

note you may not have more then 3 pets and only 1 pets out at a time pets and your pet count as 1 summoning slot each when summoned

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Class list

you start with 1 class as you play you may buy more classes you may have one main job which you will have all the power's and limits of

and a sub class which you may use ONLY the abilitys of

however you can change classes whenever you want and have as many as you want but may only have one main class and sub Class on at one time

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Class advancement
*note class advancement will come out when someone reach's the right lv and not before and the first class change is at lv 5

after gaining so much exp you may advance your class to a more advance and power class

*note* if you advance at say 7 you will gain the amount of sp you would have gotten if you advance at 5 and then leveled too 7

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Crimson Nailo
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Join date : 2011-05-16
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