Legend of Elune RPG
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Skill Dojo

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Jashiin
Syk
Crimson Nailo
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Skill Dojo Empty Skill Dojo

Post by Crimson Nailo Mon May 16, 2011 2:04 pm

Skill Dojo 2275_skills_png-550x0

Admin Skills:

Banhammer- in times of need, or if everyone else is afk, admin can cast a hammer in pve to eliminate the rest of the monster's hp. arena points, exp, and gold are all halved

Call of the Forum- Cooldown: 1 week. for 1 hour, everyone's stats are doubled.

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Skills(combat skills cost the same amount of mp to cast as sp too buy)

shared(to be updated)*note if you buy a shared skill you buy it for all classes so if you buy say Dual wield using your bard sp it can be used by any class now

swiftness training adds 1 speed costs 2 sp(can be bought 5 times)

strength training adds 1 too attack costs 2 sp(can be bought 5 times magi's can not buy this skill)

toughness training adds 1 too armor costs 2 sp(can be bought 5 times)

health training adds 5 too health costs 2 sp(can be bought 5 times fighters and knights can buy it 10 times)

(passive)Dual wield cost 1 sp lets you wield two one handed swords or 1 claw at once
(passive) (weapon) training (you choose 1 weapon and you may use it even if your class can’t normally use it)

(passive)Psych unlocked cost 2 sp Allows you to have a base magic attack of 1 for classes without a magic attack

(passive)Psych blast cost 0*with Psych unlocked 2 without it* sp *if the class has no sap you must have Psych Unlocked to buy* Allows you to deal damage with sap instead of attack when attacking normally

(passive)Sonic blast cost 2 sp allows you to deal damage with speed instead of attack when attacking normally

(passive)Iron blast cost 2 sp allows you to deal damage with Defense instead of attack when attacking normally
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fighter

Bleeding wound cost 1sp(deals your attack + gives them the bleeding debuff which cause 5 points of damage per turn lasts until the target is healed)

Cripple costs 1 sp(lowers enemy speed per hit stacks by 5 3 times lasts 5 turns)

Pierce armor costs 2 sp(lowers enemy’s defense per hit by 5 stacks 3 times lasts 5 turns)

Weaken costs 2 sp(lowers enemy's attack per hit by 5 stacks 5 times lasts 5 turns)

Stun costs 5 sp(stuns enemy for 3 turns all stun enemies have a 100%hit no matter what skill is used on them)

Battle cry costs 3 sp(makes the party immune to all mind altering spells Fear charm and so on )

Berserk cost's 2 sp (you cast berserk on yourself raising your attack defense and magic defense by 5 and you may only use normal attacks )

Provoke cost's 1 sp(insult the target forcing them to attack only you)

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Rogue

Detect/Disarm trap costs 2 sp (passive the rogue will notice any traps in the dungeon/active disarm a trap and gain material)

Pick lock costs 2 sp ( the rogue can now open locked door's chest etc etc etc)

Improved backstab costs 5 sp (can be bought up to 3 times increases the damage from backstab too times 3 4 or 5 depending on the number of times bought

Improved stealth costs 5 sp (the rogue can now stealth in battle at a 50% success rate)

Quick strike cost 4 sp (attack with a normal attack twice)

natural haste costs 7 sp ( the thief is permanently hasted)
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Wizard
Energy missile cost 3 sp (fire a volley of energy missiles striking the target for 5+your magic attack
Ward cost 2 sp (boosts defense and magic defense by 5 per wizard lv for 3 turns)
Fireball cost 5 sp (let loose a massive fiery explosion damaging all enemies for 10+ your magic attack as fire damage)
Haste cost 5 sp (haste the entire party doubling their speed and giving them one extra attack per turn for 3 turns)
Slow costs 5 sp (cuts speed in half also if the target is hasted or improve hasted it dispels it and they lose the bonuses from it lasts 3 turns)
Drain costs 5 sp (deals your magic attack as damage and heals you by 1 /4th the damage dealt
Absorb cost 5 sp (deals 1 /4th your magic attack to the targets mp and heals your mp by the damage dealt)
Lower magic defense cost 2 sp (lowers the targets magic defense by 5 for 3 turns)
Weaken mind cost 3 sp (lowers the targets magic attack by 5 for 3 turns)
Identify cost 5 sp (identify an unidentified item a UN item for free)
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Knight

Lesser heal 3sp (heals 9 hp on target or 9 damage to undead)

Shadow guard cost 2 sp (boost your shadow resistance by 25% for 3 turns)

Defend others 5sp must have defenses stance (takes all attacks at your target for 1 turn)

Heal 5sp must have lesser heal (heals 15 hp on target or 15 damage to undead)

Champion’s strength cost 5 sp ( raise all stats by 5 for 5 turns)

Divine Shock costs 3 sp must have divine slash to buy (deals 5 damage+ your magic attack to all enemies)

Divine slash costs 2sp (deals 10 damage+ your magic attack as light damage)

Summon Angelic spirit cost 5 sp (summons an angelic Spirit too the battlefield under your command for 5 turns)
(Passive)Lion’s heart cost 5 sp (you are permanently immune to fear)
Valiant Charge cost 5 sp must have divine shock and champion’s strength to buy (your Charge forth with no fear you attack a target for your attack + 1/4th your magic attack) 1 round cool down

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Hunter

Charged shot cost 3 sp (deals 10 + your attack as damage to a target)
Maw cost 2 sp (order your pet to maw the target dealing 10 + your pets attack giving the target the bleeding debuff dealing 5 points of damage per turn and lowering their defense by 5 dose not uses up your pets attack this round)
Charm animals cost 5 sp (you attempt to charm an animal type monster does not work on player controlled animals 50% chance to work)
Take aim cost 5 sp (you take aim ending your turn next time you attack the targets defense is 0 for 1 attack)
Camouflage cost 5 sp (blind into your surrounding disappearing into it making you invisible)
Rain of arrow's cost's 5 sp (Let loose a volley of arrows dealing 10+your attack as damage to all enemies)

Range guard costs 5 sp must have rain of arrow’s (range attack I.E attacks from bows slings and guns deal 1/2 damage)

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Cleric
Holy blast cost 3 sp (deals 10+your magic attack as light damage to the target)
Lesser cure cost 2 sp (heals the target for 10 hp or deals 10 points of damage to undead)
Cure costs 5 sp must have lesser cure to buy (heals the target by 20 hp or deals 20 points of damage to undead)
Greater cure cost 5 sp must have cure to buy (heals the target by 30 hp or deals 30 points of damage to the undead
Holy shock cost 5 sp must have holy blast to buy (deals 10+ your magic attack as light damage to all enemies)
Holy strength cost 5 sp (boosts all of the stats of the party by 5 for 3 turns)
Revive costs 5 sp (brings a fallen party member back to life at 1/4th hp or cuts an undead by 1/4th)
Holy guard cost 5 sp (boost 1 resistance of the player’s choice by 25%)
Repel undead cost 3 sp (50% chances to cause fear to all undead)
Weaken evil/good cost 2 sp (weakens a random stat of an evil or good alignment target by 10 cannot weaken good if you are good cannot weaken evil if you are evil)
Lights wrath cost 5 sp (weakens targets light resistance by 25%)
Weaken undead cost 5sp (cuts all undead’s stats by 1/4th) useable once per battle)
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Bard

Song of hast 3sp (cast's hast on the group 2x speed and giving 2 attacks per post)

Song of power 4sp must have song of haste (raise groups stats by5)

Song of chaos 5sp must have song of power (cast confuse on all enemy's confused enemy's will ether do nothing attack normal or attack an ally)

Lesser Cure 3sp (heals 10 on target or deals 10 points of damage to undead)

Cure 3sp must have lesser Cure (heals 20 on target or deals 20 points of damage to undead)

Freezing spear 3 sp (dose 10+ magic attacks as ice damage to 1 target)

Defensive stance 3sp (raise armor by 5 for 5 turns)

Lore 5 sp (lets you nature identify any item for any magical ability's)

Item mastery 5sp (lets you use any weapon armor or accessory regardless of class)

Mimic costs 5sp (copy’s enemy last attack)

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Ronin
Quick strike cost 2 sp (attack normally twice)

Helm strike cost 4 sp (stun the enemy for 3 turns)

Orochi cost 2sp (deals fire damage = to a normal attack + 5)

Raizuki cost 2sp (deals lighting damage = to a normal attack +5

Hyosetsu cost 2 sp (deals ice damage = to a normal attack+5)

Cleave cost 7 sp (a strong blow that deals normal damage and drops the enemy's armor by 10 for the battle)

Falling flower strike cost 5 sp (attack all enemy's at once )

Natural haste cost 6 sp (the ronin is permanently hasted)
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Dragon knight Created by trance all skills will have the element that the dragon knight picked

(Element) Sword lv 1 1 sp (deals 5 damage +attack and lowers enemy's defense by 5 or 5 turns)

(Element) Blast lv 1 cost 1 sp (deals 5 damage +attack and lowers the enemy's speed by 5 for 5 turn's)

(Element) Shock lv 1 cost 2 sp (deals 5 damage+ attack and lowers enemy's Magic attack by 5 for 5 turns)

(Element) Smash lv 1 cost 2 sp (deals 5 damage+ attack and lowers enemy's Attack by 2 for 5 turns)

(Element) Sword lv 2 must have (element) sword lv1 to buy costs 2 sp (deals 10 damage+ attack and lowers enemy's defense by 10 for 5 turns)

(Element) Blast lv 2 must have (element) blast lv1 to buy costs 2 sp (deals 10 damage + attack and lowers enemy's speed by 10for 5 turns)

(Element) Shock lv 2 must have (element) shock Lv1 to buy costs 3 sp (deals 10 damage +attack and lowers enemy's Magic attack by 10 for 5 turns)

(Element) Smash lv 2 must have (element) smash lv1 cost 3 sp (Deals 10 damage +attack and lowers enemy's attack by 5 for 5 turns)

Summon adolescent dragon must be lv 5 to buy cost free (summons an adolescent dragon once bought you cannot summon the hatchling dragon anymore)

Summon adult dragon must be lv 10 and have summon Adolescent too buy cost free (summons an adult dragon once bought you cannot summon adolescent or hatchling)
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Wolf tamer (created by Jashiin)

Toughen skin cost's 2 sp (raise def by 5 can be bought 5 times)

Heal beast cost 2 sp (heals wolf tamer's pet by 5 times the wolf tamer's lv)

Natural haste cost 5 sp( the wolf tamer is naturally hasted 2x speed and give him/her a bonus attack per turn)

Natural improved hast must have natural hast too buy cost's 5 sp(the wolf tamer is naturally improved hasted 3x speed and giving him/her 3 attacks per turn

(Element) render cost 3 sp (lowers the targets armor by 5 for 5 turns)

Improved inner beast costs 5 sp(inner beast now also increases speed by 1.5 for 5 turns)
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Rave master

Stones
All costs 5 SP

TCM
Sword of Crimson Explosive Dance - Deals x3 damage of Magic Attack.
Sonic Sword Super High Speed - +10 speed. May attack once more for 5 rounds
Sword of Silpheed: Killer Elements - Chance of dealing 1 of the 3 ailments. Burn, Paralyze, or freeze
Sword of Twin Dragons: Desperado bomb - can only be used when facing multiple enemies. Deals an attack to all enemies.
Sword of Wind: Gale Twister - Slice your opponent into tiny wind pieces, by decreasing all enemy's defense to 0, and doubling your speed




Decellogus

Sword of Combustion Flame Dance - strike the opponent as if their defense is zero for 1 turn. May cause burning effect
Sonic Demon's Card: Super High Speed - +8 speeds. May attack 2 more times for 3 rounds.
Sword of Aselia: Killing Dead Elements - Chance of dealing any status ailment.
Sword of Twin Dragons: Desperado Bomb - can only be used when facing multiple enemies. Deals an attack to all enemies.
Sword of Zephyr: Tempest Blast - Strike with the wind of death, does normal damage, has a 30% chance to summon a reaper and take the soul of the enemy.


The stones can only be found through solo quests
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Project Genesis

Form 2: Darkness

Pathetic Light (10 MP) cost 3 sp
For the rest of the battle you cannot attack. Double your party's attack.

Death Scythe (5 MP) cost 3sp
Attacks the opponent three times in one turns, based on how much attack you have, halved by your magic attack

Giving In(10 MP) cost 5 sp
You summon a stronger version of your dark angel. It has your stats x1.5

Form 3(Bankai)

Tetsuga Tensho(15 MP) cost 3 sp
Slashes the enemy, halving their defense for 3 turns

Ryūsenka(15 MP) cost 3 sp
Freezes the enemy for 3 turns, dropping their defense to 5

Senkei(15 MP) cost 4sp
Summons a bunch of blades. For 3 turns, your atk is x2.5

Angel's Blessing (15 MP) costs 6sp must have give in to buy
Summons an even stronger dark angel that has your stats x2

Final Form

Blind Sided (Passive) cost 5sp
Has a 25% chance of dodging an attack

New Powers (20 MP) cost 8sp
Summons a dark angel that takes over your body, consuming it, and has your stats. You cannot attack, but the angel attacks. Lasts for 5 turns

Final Getsuga Tensho(All mp) cost5 sp
Increases your stats times your Magic attack. For one Final blow but after using this, you may not attack for the rest of the battle.
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Mechanic (created by ItzHacame)

Upgraded Lv 1 Robot (Passive 2 sp)- Level of the robot increases by one. All stats go up by 5. Round time goes up by 1. Max level: 3

Upgraded Lv 1 Cannon (Passive 2 sp)- Level of the cannon increases by one. All stats go up 5. Round time goes up by 1. Max level: 2

Napalm Strike (Active 6 sp)- The Mechanic calls in a napalm strike that covers the enemies side of the field. Enemies suffer hp loss equal to half of the caster’s attack for 5 rounds.

Flash Grenade (Active 2 sp)- Quickly pulls out a flash grenade doing damage equal to user’s attack with a 70% chance to stun the target.

Sheath (Passive 1 sp)- Allows user to carry and draw a gun when necessary (gun stats to not apply to overall stats)

Rapid Fire (Active 3 sp, Req Sheath)- Draws gun and shoots enemy 10 times doing (attack-armor)x10.

Create Lv 1 Dragon Laser (Active 7 sp, Req Lv 3)- Summon a Lv 1 Dragon Laser with 500 attack, X speed, 0 def, and 1 hp. Lasts 1 round. Attacks right after caster

Claymore (Active 3 sp)- Mechanic sets a claymore down. 70% chance to activate. 40% chance to take away half of opponents hp. AoE skill.

Quick Reload (Active 2 sp, Req Sheath)- 50% chance to grant an extra attack

Infinite Shot (Active 3 sp, Req Sheath)- Mechanic has a chance to shoot their enemy up to 15 times. (attack-armor)x[1-15].

Finale Shot (Active 4 sp, Req Sheath)- Can only be used if opponent is at 30% hp or lower. Mechanic has a 60% chance to finish off his enemy.
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Dragon wizard

Flaming strike cost 3 sp (Basic attack Deals your magic attack as fire damage to the target)

Passive Fire aura cost 7 sp anyone who attack you suffers 5 points of damage

Holy flames cost 5 sp Heals 10 +1/4 magic attack to a target

Dancing flames cost 5 sp must have holy flames heals 15+1/4 sap to everyone in the party

Burning circle cost 7 sp deals magic attack as fire damage to all targets

Burning strength cost 3 sp raises attack speed and defense by 2 for 3 turn

Fire dragon’s wings cost 5 sp (you summon wings of fire and slam them into the enemy dealing your magic attack per dragon wizard lv to the target also you can fly )

Fire dragon’s claw cost 5 sp (transforms your arm into pure fire to strike an enemy dealing your magic attack +5 as fire damage and weakens the targets defense and magic defense by 5)
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Prince of Meridia

1 SP
Gae Bolg 6 MP - Do attack + double SAP damage.

3 SP
Assault Bash 3 MP - Attack twice for 1 turn.

3 SP
Aqua Blade 6 MP - Do ice/water 10 extra damage to 1 enemy.

4 SP
Thunder Roll 8 MP - Do Lightning damage of speed + attack on 1 foe for all your number of attacks.

5 SP
Frost Fang 8 MP - Do ice damage to all enemies. 2 turn cool down.

5 SP
Grand Rage 10 MP - Slash the enemy 4 times of regular damage, and the 5th hit will do double damage. cool down 4 turns

6 SP
Multisphere 10 MP - All allies gain +20 stats for 5 turns. 6 turn cool down.

6 SP
Cerulean Slam 10 MP - Do double damage for 2 turns. 4 Turn cool down.

7 SP
Holy Blade 15 MP - Deal damage to all enemies of all your stats combined. (SAP, ATK, SPD, DEF, and HP).
_______________________Sp:
Midokonji:Fake out the oponnent by creating a doppleganger of yourself causing them to not be able to target you for a turn (3Sp)
Soulless:Attempt to steal the opponents soul. Percent of insta kill depends on the opponents resistance to darkness (5Sp)
Heartless:Attempt to befriend a monster and make them fight at your side. Percent depends on opponents resistance to darkness(5Sp must have Soulless)
Light of Arcanum:Attack normally and reduce the targets light resistance by 20%(3SP)
Soul Stealer:Deal Darkness elemtal damage to the enemy (3SP)
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Advance class skills (note u can still you your base calss skills aswell as learn new ones from the base class)

Wanderer (ronin's first advancement)

Improved natural haste cost 5sp *must have natural haste* (the Wanderer is always improved hasted)

Blade storm cost 3sp *must have quick strike*(attack normally on the target 3times)

Issan cost 7 sp *must have falling flower strike*(attack all targets with a 25% chance to 1hko them)

(Passive) Iron will cost 10 sp (the wanderer is immune to all forms of stat drops)

Shattering blow cost 5 sp *must have cleave to buy* (attack and drop the targets armor to 0 for the battle)

Shattering strike cost 10 sp *must have cleave to buy*(attack and drop the targets attack and sap in half for the battle)
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Beta wolf

Advanced toughen skin - costs 3 SP - (3 MP use, your toughen skin gain x2 def for 3 turns only.)

(Element) Fang - cots 3 SP - (all your attacks gain 10% more damage from your element. has 20% chance to burn your enemy(fire), Paralyse your enemy (lightning) petrifry (earth) freeze (water) Rott (darkness) or confuse (wind)

Revive commerad - Costs 5 SP - 5 MP use Revives your pet that has fallen in battle. can also revive one of the party's friends, but comes back as half beast for the battle only (goves +5 to all stats)

tear artery cost 4 sp a savage attack that causes the target to lose 10 hp every turn till dead

battle howl cost 4sp raises party's attack by 5 for 3 turns

(Passive) Sharp senses cost 6 sp (combat based rolls gain 25% bonus to hit 10% to the party's rolls)
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Swashbuckler
Sp skills

Disarm opponent Cost 5 sp Drop the enemy's attack by 1/4th

Passive (dodge) cost 5sp 25% chance to dodge all attacks

Deadly blow cost 7 sp Attack and drop then enemy's defense to 0

Hurricane Force cost 3 sp strike with strength of a storm dealing normal damage+25 to all enemys

Improved natural haste* must have natural hate to buy*cost 10 sp You are all ways improved hasted

Passive Shrapnel cost 5 sp all gun based attacks cause deadly bleeding dealing 10 points of damage till the target is dead

Power shot cost 5 sp fire your gun with a powerful charge dealing double damage

Assassin

Improved backstab cap raise cost same as before (assassins can buy improved backstab up to 5 times

Deadly blow cost 5 sp Attack and drop the enemy's defense to 0

(Passive) Deadly poison's cost 5 sp all attacks poison the target with deadly poison dealing +25 damage stacks up to 5 times

Improved natural haste must have natural haste to buy cost sp you are always improved hasted

Death strike cost 5 sp 25% chance to 1 hit K.O any target

Improved stealth cost 5 sp lv 2 must have improved stealth to buy your chance to restealth in battle is now 75%

Bandit
Improved natural haste cost 10 sp must have natural haste to buy you are always improved hasted

(Passive) Dodge cost 5 sp 25% chances to dodge all attacks

Blurring strike cost 5 sp attack normal but use your speed instead of your attack to deal damage

Spilling blow cost 5 sp cause the target to drop double the gold they would normal drop does not work in pvp

Roaring speed strike cost 5 sp must have Blurring strike to buy attack all targets normally but use your speed instead of your attack to deal damage

(Passive) Lucky!!!! cost 10 sp rare treasure and ultra-rare treasure drop rates are increased by 25%
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Dragon hunter
(Passive) Flaming aura * must have fire aura to buy* cost 5sp all attackers suffer 25 fire damage

(Passive) Fire's strength cost 5sp Immune to debuffs

Blast nova cost 3 sp *must have burning circle to buy* Deal 25 fire damage +magic attack s to all targets*

Burning blade cost 2 sp (Deals 25 fire damage + magic attack to target as well as ignites them dealing 25 damage to them per turn for 3 turns)

Soothing flames cost 2 sp must have dancing flames to buy heals the party for 20 +1/2 your Magic attack

Grand fire shield cost 3sp add .1/2 your magic attack to your defense and magic defense for 3 turns

Raging Fire cost 5 sp must have burning strength to buy +25 to to attack speed defense magic defense and Magic attack for 3 turns

Destroying flames cost 5 sp lower targets fire resistance by 50% and drop their attack by .1/4 5 turn cool down

Fire dragon’s Burning Fist cost 5 sp (deals your attack and magic attack as fire and stuns the target for 3 turns costs 10 mp to cast)

(passive) Fire dragon’s Talon costs 5 sp (you are naturally hasted and Fire dragon’s Burning fist has a 25% chance to deal x2 damage to the target)

Fire dragon’s lunges cost 5 sp (you absorb all fire attacks till your next turn cast by enemies healing your hp by the damage it would do and your mp by mp it takes to cast it) can only be used once per battle
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Cursed prince

3 SP - dark Flames 3 MP - Do 10 dark damage and 10 fire damage. 2 turn cool down.

3 SP - Ain Soph Aur 4 MP - Your attack gains 50% Light and Darkness forbidden combo damage. 2 turn cool down.

5 SP - Obliterate 8 MP - Your attack gains 30% of darkness, and does 100% damage regardless of defense.

4 SP - Catastrophe 10 MP - You may attack all enemies with the same number of combos, but lose 10 HP yourself. 4 turn cool down.

3 SP - Photon 5 MP - Negate all status debuffs/ailments.

5 SP - Invulnerability 10 MP - Within 3 turns, you may not take damage from 1 attack. If you are attacked, you have 50% chance to counter attack.

2 SP - Jasper Wall 5 MP (This skill can be bought multiple times to increase it's effect) - Increase your max HP by 25.
Jasper Wall Lvl 2 5 MP - Increase your max HP by 35
Jasper Wall Lvl 3 5 MP - Increase your max HP by 50
Jasper Wall Lvl MAX 5 MP - Increase your max HP by 70.
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Symphony Master

The Gravity Blade [5 MP] - Crush the enemy with it's own weight, decreasing their speed and HP by 5 per turn
The Solar Blade [5 MP] - Blinds the enemy for 1 turn, their turn is skipped. 1 turn cool down
Sword of Blood Lust [5 MP] - Decrease your Defense to 0, and you may double your attack for 5 turns
The Holy World Sword [8 MP] - Increase all allies stats by 5 for the battle. All allies on the field gives you + 5x per person fighting alongside you.
Syphmony Lord's Requiem [15 MP] - You may equip one three more blade from this class of your choice, does not require you to use Rave stones. You may not use it's stats, but you may use it's abilities

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Raregroove Master

Sword of Earth [3 MP] - You may bind your enemy, skipping their turn 2 times.
Blade of Spatial [3 MP] - You may negate 1 skill for 5 rounds.
This is The End [5 MP] - Double the number of attack you can make in 1 turn, take 20 damage each round you are using this.
Blade of Nothingness [10 MP] - You send your enemy's attack through a portal to nothingness, and open it back up to hit your enemy.
Raregroove Berserker's Grace [20 MP] - For 1 round, you may equip all weapons you possess. You may only use Primary weapon's abilities, and only the stats of the others.
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Final advancment skills

Legend
Blade fury cost 10 sp must have blade storm to buy unleash 5 attack at the enemy as if the targets defense was 0

Helm splitter cost 10 sp must have helm strike to buy an attack that stuns for 5 round and has a 50% chance to 1 hit KO the target

Roaring dragon strike cost 15 sp attack all enemy's 3 times and cause fear (50% chance they skip their next turn)

Spirit crushing blow cost 15 sp must have shattering strike and blow to buy attack dropping opponent’s attack speed and sap to 1 and their defense to 0 3 battles cool down

(Passive) flash step counter cost 10 sp when you are attack you counter with a normal attack of your own

Iai Stance cost 15 sp when you enter Iai stance all 1 hit KO's gain a 25% chance to work bonus

Dance of the 3 elements cost 15 sp must have Orochi Raizuki Hyosetsu to buy attack with fire lightning or ice dealing x3 your attack as damage 3 round cool down
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Dragon Slayer

Fire dragon’s breath cost 5 sp (Deals 50 fire damage + magic attack to all enemies and cut’s their attack by 1/2)

Fire dragon’s horn cost 5 sp (deals 75 fire damage + magic attack to an enemy and ignites them dealing 25 damage per turn for 3 turns)

Dragon force costs 5 sp must have all skills with Fire dragon’s in their name to buy (awaken the soul this skill has two stages Stage one Dragon force + 40 to all for 5 turns stats stage two Rampage +100 to all stats on top of the +40 from stage one but you are berserk and cannot use any skills other the skills with Fire Dragon’s in their name or Blazing phoenix blade the skill’s buff ends at your next turn at which point you lose all your buffs all stats are cut in half and you cannot cast any skills for the rest of the battle

Blazing Phoenix blade cost 5 sp must have dragon force to buy (deals all stats x2 as fire damage also it disregards all resistance and buffs if used on a dragonkin the dragonkin is instantly killed

Dragon tempest cost 5 sp (Deals 50 fire and 50 wind damage+magic attack to a single target)

Wall of fire cost 5 sp must have grand fire shield (adds 1/2 your magic attack to all party members defense and magic defense)

Crushing Flames cost 5 sp (deals 25 fire damage + your magic attack and cuts the targets attack and magic attack in half)

(Passive) Aura of the slayer cost 10 sp (the party gains x1.5 damage bonus to dragonkin)
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Special skills (these are special skills that can only be gained through events/items/quest/etc. etc. etc.

Alpha power! Drains 1 mp (you unleash you inner power giving you a bonus attack for 5 turns) can only be gained through the medal Alpha thread tester *this spell does not take up an attacking turn to cast*

Destroyer of heaven drains 5 mp (deals 5+speed damage too all enemy's regardless of Armor)

Shock Field Drains 5mp (Deal's you damage = too your magic attackx2)

Rule break cost 10 mp (drops targets armor to 0 for 3 turns)

Holy rage cost 20 mp (doubles users attack for 1 round *note this skill does not take up an attack use in other words you can cast it and still attack as many times as you normal do*)

Blind fury allows the user a bonus attack this round 5 turn cool down cost 5 mp *dose not waste an attacking turn to cast*

Black space draw in all enemy's and deal you attack speed Magic attack Magic defense AND defense as damage regardless of defense or if they are unattackable costs 30 mp 10 turn cool down lasts after battle

(Passive) Regen the player regains 5 hp and 5 mp at the start of each round

Thunder fang cost 3 mp (from both players) Deals both tusda's and crows attack as damage regardless of targets armor in one blow *note both players must have wild fang medal equipped in order to use it

(Passive) speeding dodge 25% chance to dodge all attacks

(Passive) Holy shield the first physical attack made against you in every battle dose half damage

(Passive) Aura wall the first magic attack made against you in every battle dose half damage

(Passive) Magic’s Wrath the first magic attack you make deals x2 damage

(Passive)Destroyer's might the first physical attack you make deals x2 damage

Demon mode random stat bonus
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Current known elements: just a list of know elements in the game
Prime Element's
Earth
Fire
Wind
Water
Secondary elements
Light
Darkness
Lighting
Ice
Sub Elements
Poison
Silver
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Skill Dojo 0513_summons_png-550x0

Summoning list of monster you may summon (note you may summon up to 5 monster should you summon a 6th you have a 35%chance of just dying from the mental strain 35% chance of all of the summons you have turning and attacking you or a 30% chance of controlling the 6th monster) note pets unlike summon can be summon instantly but summons take a turn

Angelic spirit

HP the summoner's +5

Mp the summoner's +5

Attack 20

Magic attack 20

Speed 5

Defense 10
Magic defense 10

Skill’s Greater cure cost (see Cleric's heal) divine slash (see knight divine slash) detect invisibility (always on and only effect's enemy targets)
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Dragon hatchling (element is same as summoner)

hp 25

Attack 10

Magic attack 10

Speed 4

Defense 10
Magic defense 10

Mana Infinite

Skills Dragon claw (deals 5 points of damage too target and lowers defense by 2)

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Dragon Adolescent (element same as summoner)

Hp50

Attack 20
Magic attack 20
Speed 5

Defense 20
Magic defense 20

Mana Infinite

Skill (element) Breath weapon (deals damage= too att to all targets regardless of armor) Dragon claw Lv2 (deals 10 damage and lowers targets armor by 3 for rest of fight0 Dragon (element) shock ( deals 5 damage and lowers enemy;s Sap by 2 for 5 turns)

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Adult Dragon (element same as summoner)

Hp 75

Attack 30
Magic attack30

Speed 6

Defense 30
Magic defense 30

Mana Infinite

Skills

(element) breath weapon (deals damage = too attack too all targets regardless of armor Dragon claw lv 3 (deals 15 damage and lowers targets defense by 5 for rest of fight) dragon (element) shock (deals 10 damage and lowers enemy's magic attack by 5 for 5 turns) tail sweep (deals 15 damage and lowers enemy's Attack by 5 for rest of fight)
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Last edited by Crimson Nailo on Sun May 20, 2012 5:24 am; edited 28 times in total
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Skill Dojo Empty Re: Skill Dojo

Post by Syk Mon May 16, 2011 9:49 pm

I'd like to get:

Pathetic Light(10 MP) cost 3 sp
For the rest of the battle you cannot attack. Double your party's attack.

2 SP left for PG
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Post by Jashiin Thu May 19, 2011 5:00 pm

I'll buy (Element) Render for wolf tamer that is to change into Lightning Render
Then i buy HP training. 0 SP left
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Skill Dojo Empty Re: Skill Dojo

Post by Crimson Nailo Thu May 19, 2011 5:44 pm

i buy ronin's natural haste sp left 0
also i buy improved backstab for rogue again sp left 0
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Skill Dojo Empty Re: Skill Dojo

Post by Syk Thu May 19, 2011 6:39 pm

Giving In(10 MP) cost 5 sp
You summon a stronger version of your dark angel. It has your stats x1.5

Dark Memories(10 MP)costs 5 sp
You are stunned for 2 turns. After those two turns, your stats are doubled

2 sp left
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Skill Dojo Empty Re: Skill Dojo

Post by ItzHacame Thu May 19, 2011 7:12 pm

i buy exotic weapons for 1 mechanic sp
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Skill Dojo Empty Re: Skill Dojo

Post by Mack Thu May 19, 2011 11:41 pm

i spend 5 knight sp to buy these skills
Divine slash costs 3sp (dose 2dmg plus 1/4 your Sap)
health training adds 5 too health costs 2 sp(can be bought 5 times fighters and knights can buy it 10 times) (2/10)
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Skill Dojo Empty Re: Skill Dojo

Post by ItzHacame Fri May 20, 2011 7:30 am

updated ^^
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Sat May 21, 2011 12:58 pm

I buy improved Inner Beast
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Skill Dojo Empty Re: Skill Dojo

Post by ItzHacame Sat May 21, 2011 1:12 pm

Updated everything above this post
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Skill Dojo Empty Re: Skill Dojo

Post by ItzHacame Sat May 21, 2011 1:21 pm

i buy create lv 1 dragon laser for 7 sp
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Sat May 21, 2011 8:45 pm

I buy (Element) Fang - that turns into Lightning Fang cuz i chose Lightning Path Element
Toughen Skin 2 times - [3/5] now my defense has +15

SP left - 1
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Skill Dojo Empty Re: Skill Dojo

Post by Crimson Nailo Sat May 21, 2011 11:37 pm

i buy (passive) Iron will cost 10 sp (the wanderer is immune to all forms of stat drops)

Improved natural haste cost 5sp *must have natural haste* (the Wanderer is always improved hasted)

Falling flower strike cost 5 sp (attack all enemy's at once )

blade storm cost 3sp *must have quick strike*(attack normally on the target 3times)

sp left 0
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Sun May 22, 2011 9:46 am

I buy - Sword of Zephyr: Tempest Blast .
Rave Master's SP - 0
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Sun May 22, 2011 11:41 am

i buy - Sword of Twin Dragons: Desperado Bomb
Rave Master's SP - is again 0
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Skill Dojo Empty Re: Skill Dojo

Post by Crimson Nailo Thu Jun 16, 2011 10:21 am

i buy improved backstab for the last time for rogue back stabe is now x5 woot

for wanderer i buy cleavee
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Skill Dojo Empty Re: Skill Dojo

Post by Syk Thu Jun 16, 2011 1:35 pm

Tetsuga Tensho(15 MP) cost 3 sp
slashes the enemy, halving their defense for 3 turns

Ryūsenka(15 MP) cost 3 sp
Freezes the enemy for 3 turns, dropping their defense to 5

Senkei(15 MP) cost 4sp
Summons a bunch of blades. For 3 turns, your atk is x2.5

Angel's Blessing(15 MP) costs 6sp must have give in to buy
Summons an even stronger dark angel that has your stats x2

1 SP left
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Fri Jul 15, 2011 12:10 am

Prince of Meridia is level 6 - so 35 SP.
Learn: Gae Bolg, Assault Bash, Multisphere, Grand Rage, Holy Blade, Thunder Roll.

Knight is level 2: Summon Angelic Spirit and Divine Slash, and Combat Stance

SP left over
PoM: 4 SP
Knight: 2 SP
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Skill Dojo Empty Re: Skill Dojo

Post by Trance Fri Jul 15, 2011 12:43 am

bleeding wound 1 sp
cripple 1 sp
pierce armor 2 sp
weaken 2 sp
provoke 1 sp
SP left over
Persona user: 12
Warrior: 1
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Skill Dojo Empty Re: Skill Dojo

Post by Crimson Nailo Fri Jul 15, 2011 1:13 am

I buy for swashbuckler detect/disarm traps pick lock natural haster improved natural haste deadly blow and (passive)dodge sp left 0

for pyromancer i buy (passive) fire aura and phoenix rebirth leaving me 1 sp
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Skill Dojo Empty Re: Skill Dojo

Post by Jashiin Fri Jul 15, 2011 10:56 am

Weiss
Learn: Defensive Stance; and Champion stance.

Sp left - 1
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Skill Dojo Empty Re: Skill Dojo

Post by Trance Fri Jul 15, 2011 3:05 pm

Trance:
(element) Smash lv 1 cost 2 sp
(element) Sword lv 2 must have (element) sword lv1 too buy costs 2 sp
(element) Blast lv 2 Must have (element) blast lv1 too buy costs 2 sp
SP left: 0
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Skill Dojo Empty Re: Skill Dojo

Post by Kazu Sun Aug 07, 2011 10:02 am

I buy

Poison arrow 1sp

clouding arrow 3sp

Exotic weapons 1sp

I got 0sp
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Skill Dojo Empty Re: Skill Dojo

Post by Mack Tue Aug 09, 2011 4:43 pm

i use my 4 dragon knight sp to buy ice sword lvl1 ice smash lvl1 and ice sword lvl2
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Skill Dojo Empty Re: Skill Dojo

Post by Mack Tue Aug 09, 2011 5:30 pm

i buy ice smash lvl2 with my 2 DK sp
i buy defencive stance with 3 knight sp
i buy Exotic weapons with 1 knight sp
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